![]() Takai and Yoshida state that the immediate focus is to simply get the game over the finishing line, and emphasize that there is already a sizable adventure contained within the base offering: "It's a one-off game. ![]() FFXVI's director Hiroshi Takai and producer Naoki Yoshida fielded numerous questions for a feature-length cover story, and Game Informer has chosen to release several primer pieces - one article focuses on the studio's apparent cautious approach to creating (potential) DLC or extra campaigns for Final Fantasy XVI. Game Informer has recently conducted an interview with members of "Creative Business Unit III," a very formal label for the development studio responsible put in charge of making a sixteenth entry in the mainline Final Fantasy series. Games journalists are delving into Final Fantasy XVI preview code at the moment, and Square Enix is firing up its publicity drive ahead of the game's launch on June 22.
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